Hive Mind: Ghosts of his fleas follow him even in afterlife, obeying his commands.
Harmless Villain: He is supposed to be evil or just keeping to the other side, but never actually wishes any harm to mortals.
When the old man died from his age, the dog did not make him wait in the afterlife for too long, and the legions of Buck's fleas happily followed their master.
Spider Swarm: His main ability is spawning a rain of tiny ghostly spiders on one person or through the whole room.Ī Horde-class dog ghost, previously owned by a person named Carter.
Spiders Are Scary: Knows that and uses this trope wisely.
He Was Right There All Along: Able to suddenly appear before mortals for a moment.
Green Thumb: He can spawn ghostly vines from the floor, just for a scare effect.
Big Creepy-Crawlies: Somehow, he became a giant spider ghost after he died.
He can be bound only in rooms, where he sits in his ghostly web. He can't talk, but has no objections of being the ghost and obviously enjoys scaring mortals.
You No Take Candle: Has this pattern of speech, possibly because she's still too young.Ī Horde-class spider ghost, given to you at the beginning at the game.
She can jinx several people at time or make one person lucky.
Winds of Destiny, Change!: Her main array of powers.
Griping About Gremlins: She does not have much electric powers, instead orienting on luck manipulation.
The only way to release her is make someone win again to prove that the table is not so friendly as it seems.
Brilliant, but Lazy: She's capable, but refuses to leave the warm pinball table.
It's not hard to guess one of the residents was lucky ehough to win, and Lucky was unlucky enough to be electrocuted to death, becoming bound to the table. She once strayed to the Alpha Tau frat house and stayed there, lying on the broken pinball table, which was prone to emit shocks when somebody wins.
Shock and Awe: Able to zap everyone who comes way too close.Ī Gremlin-class kitten ghost.
Pintsized Powerhouse: He is one of the smallest ghosts in game, yet he has a lot of power.
Totally Radical: To fit his surfer image, he speaks like this.
Griping About Gremlins: No less powerful than Cogjammer.
Blackout Basement: One of his signature powers is a massive blackout at the whole lot.
After a spirit-channeling session, he got bound to a jack-o-lantern and asks to bring some gadget in his vicinity to charge his powers.
Winds of Destiny, Change!: Has the ability to jinx mortals not only they start failing for some time, they could start believing in paranormal activities more.Ī Gremlin-class ghostly groundhog which previously liked to swim in his regularly-flooded forest, until once he got squashed by a motor boat.
Walking Techbane: Has several powers that make all electric devices in a room to go crazy or sputter sparks.
Griping About Gremlins: In this game, gremlins are ghosts of animals killed by various technical equipment, like in this case.
A monkey who once performed with a barrel organ player, and one day, as the name states, got jammed into the organ's gears. Sprites are the lowest tier of ghosts, cheap in use and fair enough for the beginning of a mission.Ī Gremlin-class ghost one of the first ghosts that aid you in your journey.